Domino Effect

I've officially made something in 3D for the first time. I'm posting just to commemorate the occasion because I'm bizarrely proud of getting started finally with Unity.

Unity is a framework for making video games, and the first thing I've done is play with rigid-body physics. Specifically, I created a plane with small domino-like shapes that topple one another.


A domino-like slab topples, knocking down a further series of slabs until the final one falls off the side of the small plane on which they're placed. (No audio.)

Since I first created this demo, I've had so many ideas, most of which involve playing with the physics engine. If I come up with something neat, I'll post it here.