I've officially made something in 3D for the first time. I'm posting just to commemorate the occasion because I'm bizarrely proud of getting started finally with Unity.
Unity is a framework for making video games, and the first thing I've done is play with rigid-body physics. Specifically, I created a plane with small domino-like shapes that topple one another.
Since I first created this demo, I've had so many ideas, most of which involve playing with the physics engine. If I come up with something neat, I'll post it here.